Long time no post, but here I am with a big update to the blog! Here are most of the things I've been working on for second half of the semester. Thought of a game level design for the first Gingerbread stage including top-down view of the map and key assets for the gameplay. The style is more realistically rendered compared to my older thesis pieces, so I may have to go back a rerender/paint the stuff from last year. I did a few material studies, each taking around 20 minutes to paint.
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Candy Material Studies |
The idea for the gameplay is the player needs to rescue her kidnapped brother from the Gingerbread Witch inside the tower. To get there she needs to go through the map doing a couple of tasks that are highlighted on the map before reaching the tower.
At the beginning where the player enters, there are clusters of Crystal Candy, a key item that is needed for the first task. When the player travels up to the north end of the cave, the player will see a group of Coalies
* being confined in a Pretzel Fence. As the player approaches with the Crystal Candy, the Coalies are attracted to it, causing them to struggle against the Pretzel Fence to get to the player. Without the Crystal Candy, the Coalies will not react to the player. The player needs to break down the Pretzel fence to release the Coalies which can only be done to the cracked parts of the pretzels.
* Coalies are coal based monsters that are basically the "live stock"
used as fuel for the Oven (Final boss for Gingerbread level).
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Coalie #2 |
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Pretzel Fence |
Once the fence is broken and the Crystal Candy in hand, the player can now lead the Coalies to the Candy Campfire in the lower part of the forked road. By using the Gusting Blow attack
* on the Coalies, sending them into the fire, setting them ablaze.
*Gusting Blow is an attack where the Big Bad Wolf , from Three Little Pigs fairy tale, conjures partially out of the magic book to blow a gust of wind in a straight direction).
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Leona's Magical book (main weapon) |
Continuing on the path towards the right, the player will be blocked by the Wafer Stick Gate. The player will need to throw the Crystal Candy over the fence for the Coalies, who are now on fire, to force their way into the gate. The gate will catch on fire and quickly burn and crumble, allowing the player (including the Coalies who are now eating the Crystal Rock) to pass. The player enters into a passing where the Witch's Gingerbread town is.
The town is made of candies and sweets, including a chocolate cobblestone path, liquid candy river and icing frosted ground. When the player arrives to the town, various types of candy minions will be spawned from the house to attack the player. The player needs to fight their way through the town to get to the tower.
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Gingerbread House #3 |
After passing the sugar wafer bridge the player finally arrives at the Gingerbread Tower. Because there is no front door, the player is forced to scale the tower by climbing gumdrop buttons, jumping on ice cream scoops and peppermint candies. Along the way, the player has to encounter a few more minions and have the option to pick up consumable items. When the player reaches the top, they can enter the tower at last which starts the second stage inside.